#pragma once

#include "scene.h"
#include "types.h"
#include "World.h"
#include "ImageMgr.h"

class GameScene :	public IScene
{
public:
	GameScene(const std::string &name);
	virtual ~GameScene(void);


	virtual void doInit();
	virtual bool doRun();
	virtual void doClose();

private:
	ViewPort m_view;
	World m_world;
};